Modelling workflowĮven though Modeler is primarily a sculpting tool, it also provides the necessary capability for creating hard-surface models. The addition of simple functionality like this shows that Adobe is prepared to make even basic amendments to the software, even if they probably should have been available previously. By simply pressing Esc, users can manually switch to desktop if required. The movement between these has been further refined for headsets that don’t use light sensors to check whether they’ve been removed. Artists are already reaping the benefits of this move, and it places Adobe in an ideal position to provide support for a wider range of headsets in the future.Īs well as supporting VR headsets, artists will feel equally at home in a desktop environment. This has been made possible thanks to a switch to the OpenXR standard. Initially only supporting the Meta headset, Modeler has extended its compatibility to include the likes of Meta’s Quest Pro and Pico’s VR Headset. This builds upon its predecessor, Medium, which Adobe acquired in 2019. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.One of the main selling points that sets Modeler apart from many of its competitors is its integration with VR headsets. Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). Visit the Substance 3D Collection website You can find prices and system requirements for Substance 3D applications in our stories on the current releases of Substance 3D Designer, Modeler, Painter, Sampler and Stager. ![]() It hasn’t announced an exact release date yet. ![]() Price, system requirements and release dateĪdobe aims to make the underlying library for the Connector and sample plugins available open-source “early next year”. The slide above from the livestream shows Cinema 4D, Houdini, Katana and Omniverse.Īs well as Substance 3D Sampler, the slide shows the logos of 3D texture painting app Substance 3D Painter and virtual reality modeling tool Substance 3D Modeler. Initially for Blender, 3ds Max and Maya, with other apps due in futureĪdobe says that it is currently doing internal tests with Blender, 3ds Max and Maya, but that it aims to support more DCC applications with the connector in future. Only transfer from Sampler to Blender was shown, but Adobe says that it aims to make the system a two-way live link between the Substance 3D apps and third-party tools. The demo from the livestream shows both a material and a 3D model being transferred directly from 3D capture and material-authoring tool Substance 3D Sampler to Blender, with the material properties remaining editable inside the open-source 3D software. The new Connector system will extend the existing Send To functionality in the Substance 3D applications, which makes it possible to transfer data between them directly, without having to export then re-import a file. Send data from the Substance 3D tools directly to other DCC software The new functionality was announced during a livestream last week, along with Substance 3D Modeler 1.4 and Substance 3D Sampler 4.2. The section on the new Substance 3D Connector starts at 00:17:25.Īdobe has unveiled the Substance 3D Connector: a new open-source plugin architecture that will let artists send assets directly from its Substance 3D applications to DCC software like 3ds Max, Blender and Maya. ![]() Adobe’s Fall 2023 livestream on its Substance 3D applications.
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